![]() ![]() Measured conversation about the game was replaced with inflammatory accusations about its unobtrusive, entirely optional microtransactions. ![]() The reason I chose to fight for Dead Space 3’s place on the Top 50 Games of 2013 list is because I feel the game was unduly written off. Plus, what's stopping someone from playing through single-player first then carrying their bad-ass weapons over to a new game and diving into co-op? Weapon crafting lets players customize weapons to their tastes, further allowing personalization of playstyle. Yes, the drop-in/drop-out co-op allows you to blast apart necromorphs with a friend, but going solo offers a desperate exercise in survival more in line with previous titles. Those who took issue with Dead Space 3 also pointed to the two-player co-op as detrimental to the series' traditional vibe of desperate isolation. I was pleasantly surprised to see an entire first act before arriving on Tau Volantis. Early marketing for the game led players to believe they’d be stranded on a frozen, Hoth-like planet for the majority of the game. Visceral played against some players' expectations, delivering a slightly more frenetic experience as opposed to a slow, paranoid trek. Learn more about the Game Informer Fight For the Top 50 Challenge 2013ĭead Space 3 brings a lot of new elements to the sci-fi horror franchise. Like Isaac Clarke in the early games, I felt utterly isolated in my enthusiasm for Dead Space 3. It also allowed me to perform tense, surreal spacewalk missions and explore the bowels of an alien planet. The third game integrated co-op that toyed with players’ perspectives. Dead Space 3 took the core combat I loved about the series and ratcheted it up with meaner enemies and a deep weapon crafting system. The third installment in Isaac Clarke’s battle against the necromorphs blew me away when it released earlier this year.
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